- Use NiGHTs’ aerial acrobatic skills and shape-shifting abilities to overcome obstacles and clear missions that will ultimately save Nightopia from the Nightmarens
- Use the Wii controller to physically maneuver NiGHTS’ every movement as he glides, weaves, dives, spirals, loops, and blasts in the air
- Nightopia features seven amazing environments filled with mystical creatures and terrible nightmarish monsters
- Play as either Will or Helen and unlock a different experience as each character takes on a different journey
- Rich storyline that inspires with challenges of inner strength and courage
Product Description
The acclaimed franchise that gave gamers the freedom to fly in a world of dreams is coming to the Wii. As a fantasy jester called NiGHTS, players will experience a heightened sense of gliding, spiraling, looping, and much more with the help of the Wii Remote. When the “Nightmarens” from the neighboring dark world of Nightmare infiltrate the idyllic Nightopia, NiGHTS must defend the dream world to keep it safe for all dreamers… More >>

It’s fun making the character Nights fly through the stages.
I remember this game from Sonic Adventure DX when you go to the Casino stage as Sonic. The character is quite like Sonic only he can fly. The levels are stunning and very colorful. I hoped this game would come out so I could play it and make Nights fly.I can use my Gamecube controller on my Wii.
I give the game 5 stars!
Ratings: 5 / 5
What is it with Sonic Team lately? First they dump on us the most embarassingly awful high-profile game in years with Sonic the Hedgehog for Xbox 360 and PS3. Now they’ve gone and managed to pretty much screw up the game that people have been waiting 11 years for: the sequel to Nights Into Dreams for the Sega Saturn.
I don’t know if Sonic Team just gets pressured by SEGA to hurry the programming on their games so they get released in time for Christmas, or if they just cannot make a fully-finished, polished game no matter how much time they’re given. The flying sequences in the new Nights game are fantastic. My question is, why aren’t there more of them? Why limit the one feature of the game that people have lauded for the last decade? Why the insistence on poorly thought-out, tedious platforming levels? I don’t want to walk around as Will or Helen; that does not make for exciting game play. With the myriad of possiblities available for a flying character, why limit the number of chances you get to use him/her/it? I simply don’t understand Sonic Team’s reasoning for this. Wasn’t there any programmer in the room who said, “you know guys, maybe we should stick to our strengths on this one and give the fans what they want.” I don’t think there was a single Nights fan out there who was hoping that the new game would include more WALKING.
Then there’s other issues like the non-skippable cutscenes that ruin any momentum the game might have. There’s the ultra-confusing boss battles where, if you fail, you need to do the ENTIRE campaign over again. And there’s the par-for-the-course cringe-worthy dialogue that Sonic Team has been known for since Sonic Adventure came out.
Why, Sonic Team, why? Why mix really good flying levels (with just ok controls this time around) with platforming and Tamagotchi-style features that only took your semi-talented programmers away from the task of MORE flying levels? I will never understand you, and that is why I may never purchase another Sonic Team-produced game again. For shame.
Ratings: 3 / 5
The rating on this game needs to be changed. Currently it’s rated as ‘E’ for everyone 6 yrs+. It needs to be changed to ‘E10yr+’(everyone 10years +) or ‘T’(teen) due to the scariness of the images. My 7year old chose this game and we couldn’t get through the introduction. The kids with red eyes look evil and could give any kid under 10 nightmares of their own. Based on the other reviews, this appears to be a good game but I would definitely recommend reviewing this one before allowing the younger kids to play.
Ratings: 2 / 5
My son said the game is fun, he enjoyed the flying around and trapping others in the vortex, and the graphics. In his opinion, the only thing not too great is that you are unable to choose where you want to fly yourself, it is pre-determined. For the fun factor, he would suggest it for others as well.
Ratings: 4 / 5
A long-awaited sequel to “Nights into Dreams” for the Sega Dreamcast, “NiGHTS: Journey of Dreams” has a similar theme to its predecessor. The main character, NiGHTS, is an acrobatic being who flies around a dreamscape battling creatures of nightmares.
The main character is NiGHTS, a mischievous jester who works against a being that seeks to take the spirits of people who dream. The two other protagonists are a young boy and a young girl, who for their own reasons have been having nightmares recently and come to the dream world to escape their problems. However, only through defeating the evil being can they save the paradise of their dream-world.
The game looks 3d, but is actually 2d. The levels are in most cases racetrack-shaped, looping around so that it’s more than just a straight line. NiGHTS flies around, leaving a trail of pixie dust as it goes. If the pixie dust is formed into a loop, a small portal is generated that destroys enemies. NiGHTS’ main other technique is a drilling boost that smashes into enemies in addition to making NiGHTS go faster. The goal of missions differs from area to area; some involve chasing enemies to find keys, while others simply involve flying through a set number of rings. After completing some missions, boss fights with special conditions will take place – though they’re more of “puzzles” or “challenges” than traditional boss fights.
There are also platforming sections where you play as the “dreamers” – whichever child is currently “dreaming” at that point in the game. When playing as a dreamer, there is a time limit before you are pursued by creatures that try to “wake you up” (a “Night Over” is basically a “Game Over”, so waking up essentially equals losing). There are some things you can do to avoid waking up – finding treasure chests prolongs your time, and you can distract your pursuers by throwing blue chips, which are small collectible items found on the stages.
The game is more complicated than it really ought to be, but that’s really only in theory – in the game itself the concepts are reasonably accessible. The only problem with gameplay is that, due to the 3d field hiding what’s really a 2d track it can be hard to keep track of what’s in the foreground and what’s in the background. This remained my most constant issue throughout the game – since most of the objects consists of brightly colored, but relatively featureless, shapes, it was difficult to tell things apart, and as such it was easy to become disoriented.
The graphics are good – about standard for a Wii game, which means a little bit behind what’s considered “Next Gen” but still pretty good. The camera (as referenced above) is the biggest problem, often undoing the simple fun of flying around by pointing at an angle that makes it hard to see where exactly you’re supposed to be going. Sometimes it switches from a straight-on camera to a third-person following camera, which complicates things even further.
As a whole, NiGHTS can be kind of fun, once you figure out how everything works. Besides the main game, there’s also multiplayer (local or online) and “My Dream”, a small garden where the enemies defeated and good creatures saved by NiGHTS are sent and can be interacted with. Both of these add at least some extra play value to the game. It’s difficult to say what’s wrong with NiGHTS, because there’s not much particularly wrong; it’s just not fun to play for the most part. It doesn’t handle that well, and the camera makes it worse. As a total package, it can be pretty good, but it’s kind of difficult – annoyingly so – to pick up.
7/10.
Ratings: 4 / 5